I am following the tutorial on WC3 found here: http://www.w3schools.com/tags/canvas_getimagedata.asp
I have my image loaded up and next to this is the canvas which I have a nice boarder and I'm intending to display side-by-side images. I am attempting to invert the color of the pixel as the demonstration but I cannot get the colors to change I don't understand why.
Here is my code pen where I separated the HTML from the JS: http://codepen.io/kKasper/pen/zBXWOZ
document.getElementById("team").onload = function() {
var c=document.getElementById("myCanvas");
var ctx=c.getContext("2d");
var img=document.getElementById("team");
ctx.drawImage(img, 0, 0);
var imgData = ctx.getImageData(0, 0, c.width, c.height);
// invert colors
var i;
for (i = 0; i < imgData.data.length; i += 4) {
imgData.data[i] = 255 - imgData.data[i];
imgData.data[i+1] = 255 - imgData.data[i+1];
imgData.data[i+2] = 255 - imgData.data[i+2];
imgData.data[i+3] = 255;
}
ctx.putImageData(imgData, 0, 0);
};
It appears that ctx.drawImage(img, 0, 0); is drawing my image inside the canvas. For some reason the function that works on the WC3 tutorial is not working properly on my image because when it draws the image after the function there are no changes.
Can anyone help me solve this please?